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Robo-police platformer. All scientists agree that, whatever else happens, it's surely only a matter of years before the cities of the world are patrolled, not by boring old police cars, but by Japanese teenagers driving giant humanoid robots. Which can also turn into jet planes. Cyber Swat provides a fascinating simulation of how this might work, in the form of a futuristic 2-dimensional platform game with an interesting mouse-based control system.
There's nothing too fancy here - you weave your scooter through the commuter traffic (though the zooming in and out graphics make it trickier than you'd expect). As in all old-fashioned racing games, your goal is to make the next checkpoint before running out of time - the game's only real flaw is that you have no idea how far away that next checkpoint might be.
You drive the Mystery Machine to follow the creepy guy through the darkened city streets - without getting too close and letting him know you're on to him - then have to park (in the exact spot where he can't see you) to take your photos of his nefarious activities. It's refreshingly difficult until you start getting the hang of the controls, but the restart points are set in just the right places and, as Loosey points out, the ambience actually gets "quite scary - just don't play it in the house alone."
You won't have a job after playing this!
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It's that time of year again, sunhats at the ready for Summer Cricket.
You've got to negotiate a range of chaotic terrains (check out the half-pipes on level 2) without falling off your bike, which you achieve by either leaning forward (to stop yourself tipping backwards) or leaning back (to either get the front wheel up or stop yourself going over the handlebars). Oh, and the game ends when you run out of energy, which you can replenish by picking up what appear to be tubs of margarine. Mmm, just what this tired cyclist ordered.
And you thought the Crimson Room was bad. A mere walk in the park is what it compares too against Viridian Room!
In most cases, it's fairly obvious what you're supposed to do (in "Hit The Boat", direct the shark in order to, er, hit the boat) - the only one that confused us for a bit was "Next card", where you have to chose the card that is either one higher or one lower than the one at the top of the screen. There's nothing too mentally demanding here, but it's strangely compelling all the same - and the levels do start to speed up the further you get into it.
Connect4 style game in which you play aginst players from all over the world. Make sure to register first!
This is another take on the ever popular Crypt Raider genre, but with a slightly more obvious point to it than Pharaoh's Tomb. In fact, its 2D platform puzzling reminded us a bit more of "Manic Miner" on the ZX Spectrum - you're an explorer trying to get through several screens of hazards including spikes, spiders, rising tides of lava and, yes, the occasional "mummy".
Comedy point-and-click. OK, if you can get past the "Carry On" double-entendre in the title, there are actually some decent jokes in what Sara W describes as "a thinking game, and a murder mystery - so that makes it even better". You're private investigator Nick Bounty, who's sure he can smell something fishy when a dead body in his office leads him to a nightmarish crustacean-counterfeiting conspiracy.
Fight it out with a robot, smash the other robot, uppercut, jab, block and power attack.
Aerial altercation. The rules are simple - pop your opponent's balloons by bumping them (using your feet) - which certainly sounds simple enough until, you face a randomly picked opponent with a Rocket Booster or a Tunuki Tail, then things get interesting.
Try to complete the most difficult task of all .... ESCAPE THE OFFICE!
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Here, it's cult TV character SpongeBob SquarePants who's the proud recipient of the hairnet and long hours worked for minimal wage, filling the same orders for "Krabby Patties" over and over again until he inevitably slips up and gets told off by his boss.
Each player shoots three marbles towards the circles at the end of the board. Any marble within the inner circle at the end of all throws gets 50 points, the middle circle awards 25 points and the outer circle is worth 10 points.
See how long you can survive on the wire before you get eaten by a crow.
Make as many triangles of the same coloured honey as you can. This will feed the bear.
The truth is out there. You just have to record the footage!
Point-and-click head-trip. This is like the graphic adventure surrealism of The Quest For The Rest plus the disembodied head-searching of Name That Game.
Although the game is mainly in German, I'm sure you'll figure out that you've to drive a car around a track for a few laps!
The main challenge is how many butterflies you can free within a time limit of about 3 minutes, but just the jumping and throwing are very soothing by themselves.
Photographic point-and-click. A spooky haunted house adventure that's not quite as weird as Dead Case, but nowhere near as
tricky as The Viridian Room (though frankly I'd rather prefer something somewhere inbetween).
Drunken mouse-blunderer. Let's get one thing straight: there's nothing big or clever about getting so drunk that you can only
stagger home with the help of a mysterious supernatural force which moves its mouse from side to side to stop you falling over.
How man stars can you jump up and grab? Earn extra points for grabbing shooting stars.
Move RED flashing BALLS into ENERGIZER then JUMP into it to go to NEXT LEVEL.
Seems easy doesn't it? As Niamh (user who submitted this game) states, it's an "extremely addictive game".
How many paper balls can you catch and thus throw into the basket?
With Athens 2004 just around the corner you better get yourself in shape with this class track & field game.
This game was created as a promotional vehicle for jobs in the Australian Armed Forces, but that shouldn't stop the rest of us
enjoying it. Time to put on your Top Gun album and fly like Maverick!